Yeva, Nature's Herald

When I was about 7 years old, one of my Dad's patients at the hospital gave him a big garbage full of things he no longer wanted. There were some X-Men comics, some graphic novels, and a huge binder full of Magic cards. I didn't play back then, but I remember going through that binder every day, looking at each card, my imagination rife with stories about each of them. For some reason, above all I was drawn to the green cards in the binder. Mysterious elves, tree folk, and giant beasts, dwelling in a large, mystical forest. It got my young mind fired up.
Fast forward to 2011, when I got back into Magic. As David and I opened up packs (the deck builder's toolkit from that year), I was instantly drawn to the green cards. Over the next few years, before learning about Commander, I would go on to make many bad, Modern decks (although I didn't know it at the time), featuring ramp, large creatures, and elves. 
Green is still one of my favourite colours to play, and when the Commander 2014 set was announced, I was extremely excited. In a way, the Green deck was an EDH version of the decks I built when I got back into Magic - elves, ramp, and large beasts. I knew when I read the list that I would be building a deck based on it.

As per usual, I scoured the internet for other people upgrading the deck, and found this excellent article on Brainstorm Brewery: All of these suggestions were amazing, and I implemented them, more or less, with a few minor changes. 
In a way, this is probably the most versatile deck I've played in EDH so far. Some games it plays out as a pure elf deck, with cards like Ezuri leading a charge of elves to victory (Triumph of the Hordes really helps with that), and other times it goes more down the big creature route, aiming to resolve something like Craterhoof Behemoth for the win. 
The flexibility also reflects on the Commander - when I first built the deck, I was using Freyalise as the commander, but David mentioned trying out Yeva, and I've had a lot of fun with her as the Commander so far. The ability to cast creatures as instants really can't be underestimated. It also leads to lots of interesting choices, which makes games more fun as a whole. 
If there's a weakness in the deck, I would definitely say it's the lack of answers. As you can see in the video, some things are very difficult to deal with, especially a creature like Tajic. I am running answers in the list, but I was having a hard time finding them. As time goes on, I may be able to streamline the deck a bit more to deal better with threats.
I've included the list below. If you have any suggestions, comments, or questions, feel free to include them below! I'd also be interested to hear from anyone who has used the green commander deck, and built something with it. So if you have, give a shout in the comments below!