Building Krenko, Mob Boss

I've always been a huge fan of goblins, and one of my favourite 60 card decks ever was a goblin tribal deck. When I got into Commander, the idea of using Krenko as a commander instantly appealed to me. The cost of building the deck also appealed to me - I already had a lot of goblins, and since Krenko is mono-red, I wouldn't have to splurge on any expensive land. After doing some searching online, I found this great basis for a deck from Mike Cannon on Gathering Magic: http://www.gatheringmagic.com/mikecannon-090312-krenko-commander/. Here's the list, with my modifications: 

Krenko, Mob Boss 

Commander: 

Krenko, Mob Boss 

Creatures: 

Gempalm Incinerator 
Legion Loyalist
Goblin King 
Siege-Gang Commander
Goblin Marshall 
Moggcatcher
Tuktuk Scrapper 
Mogg War Marshal 
Adaptive Automaton 
Urabrask the Hidden 
Goblin Matron 
Goblin Wardriver
Voracious Dragon 
Chancellor of the Forge 
Goblin Bushwhacker 
Tuttuk the Explorer 
Ib Halfheart, Goblin Tactician 
Akki Lavarunner // Tok-Tok, Volcano Born 
Arms Dealer
Goblin Recruiter
Caterwauling Boggart
Patron of the Akki 
Anger
Goblin Guide 
Purphoros, God of the Forge
Goblin Chieftain 
Rabble-Rouser

Enchantments/Sorceries/Instants: 

Goblin Warrens
Goblin Bombardment 
Shattering Pulse
Fissure
Cinder Cloud
Empty the Warrens
Warstorm Surge 
Krenko's Command
Goblin War Drums 
Shared Animosity 
Blood Frenzy
Blood Moon 
Quest for the Goblin Lord 
Blasphemous Act 
Tide of War 
Aftershock 
Vicious Shadows 
Mercadia's Downfall 
Fervor 


Artifacts: 

Wayfarer's Bauble 
Brittle Effigy 
Sol Ring 
Gilded Lotus 
Caged Sun 
Sword of the Paruns
Staff of Nin 
Worn Powerstone
Lightning Greaves  
Swiftfoot Boots 
Spine of Ish Sah 
Coat of Arms 
Slate of Ancestry 
Illuminated Folio 

Planeswalkers: 

Chandra, the Firebrand 

Land: 

Mountain x 37

Although you wouldn't know it for our battle with Shattergang Brothers, this deck has actually fared pretty well in most of the matches I've played with it. I made several big mistakes in that match-up, so I think I let the deck down, as opposed to the deck being bad. Krenko can get out of control pretty fast, and if I had remembered to activate him in those first few turns of match 1, I think it may have played out differently. The idea behind the deck is pretty straight forward - make lots of goblins, and punish your opponent with cards like Goblin Bombardment, Gempalm Incinerator, Purphoros, and Warstorm Surge. Cards like Mercadia's Downfall, Orcish Oriflamme, Coat of Arms, and Tok-Tok Lavaborn can give you the opportunity to run over your opponent for a win. Finally, cards like Slate of Ancestry for card draw, Brittle Effigy for exiling, and Blasphemous Act for board wipe, all of which do things mono red doesn't usually do particularly well. 

There is definitely some room for change here - eyeing the list, I can see some cards that just don't really do anything, like Goblin Guide. I have some ideas for what to do to evolve this deck, and I'm itching for a rematch so I can pilot it a bit better, so when I've made some changes we can hopefully revisit him for a rematch on the show.

How about you? Have you used Krenko as a Commander before, or have any ideas for a Krenko centric deck? Let me know in the comments below!  
 

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